![]() ![]() The addition of the walls and being able to jump up them to avoid tackles, only compounded the running addiction of the first game, whereas in NFL Street, at least the defense could push you to run out of bounds, now as you're running with the ball wide, you're able to simply bounce off of the wall, pull a Matrix-like hurdle, and jump right over the defender. Another problem with the game is how geared the gameplay is toward the run. ![]() It's not like these guys were just discovered yesterday, how hard could it be to add them to the roster? I mean, you have Tai Streets on the Lions but not Roy Williams…what a joke. That means no Roy Williams on Detroit, no Antonio Gates on the Chargers, and no Larry Fitzgerald on the Cardinals. Another downer is the fact that even though this game is being released three months after the console versions, EA Sports still didn't bother to update the rosters. In fact, it seems to take so long to load a game, it's like watching Sam Adams run 90-yards for a touchdown, it's just that frustrating to watch. It takes 50 seconds to load a game, 60 seconds to play a mini-game…something just isn't right with that ratio. There is also an NFL Challenge mode where you have 150 days to complete all of the various NFL challenges, like score on a drive while only using running plays or score 35,000 style points on a single play, to earn rewards that help build up your team before entering in a 32 team tournament against the real NFL teams. NFL Street 2 Unleashed also hits the handheld with a surprising amount of depth in terms of game modes as you can play quick games (NFL teams), pickup games (you pick the players), mini-games like crush the carrier with up to four players alternating on the same PSP, and even the Own the City mode from the console version where you create your character and travel from block to block attempting to be the fiercest football player to ever run on concrete. The gameplay is also the fast and fun type where you can pickup your PSP, break some ankles, perform some cool Gamebreakers, and be out in a quick game of 24 in an average time of 10 minutes. First the good, where the seven-on-seven game of iron-man football actually translates well to the small screen due to there being less players on the field than normal, not to mention the widescreen to help you see the width of the field and any hot spots on the walls that you need to hit. ![]()
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